Camera Pipeline and Image Quality Engineer
Bedrock Robotics · Hybrid · San Francisco, CA
Posted by Bedrock Robotics on their careers site · View the original posting
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Open 102 days
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The posting, as Bedrock Robotics wrote it
JOIN THE TEAM BRINGING AUTONOMY TO THE BUILT WORLD
At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic
In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
We are a group of veterans from the autonomous vehicle industry who are passionate about bringing the benefits of automation to areas in the construction industry currently underserved by the market. Cameras power our autonomy stack on rugged construction machines across all lighting conditions, from full sun to complete darkness, in scenes with high dynamic range, dust, glare, and unpredictable site lighting. We are looking for a Camera Pipeline and Image Quality Engineer to own the full camera pipeline: from embedded drivers and data interfaces through ISP tuning, ensuring our cameras deliver usable imagery for both ML perception models and human teleoperation across a wide range of lighting conditions.
Key Qualifications
- Hands-on experience tuning ISP pipelines on real hardware (auto exposure, auto white balance, tone mapping, demosaicing, noise reduction, and HDR fusion) with a track record of diagnosing and correcting failure modes such as AE anchoring on bright point sources, aggressive HDR sub-frame ratio compression, and tone mapping that crushes scene content in mixed-light environments
- Deep familiarity with AE algorithm internals: histogram weighting, metering zone selection, exposure ratio control in multi-exposure HDR pipelines, and lux estimation, and how these interact with scenes containing simultaneously very bright and very dark content
- Hands-on experience writing or integrating embedded camera drivers (V4L2, MIPI CSI-2, GMSL, I2C) and building the tooling and software interfaces that expose ISP and imager control to an autonomy software stack
- Familiarity with camera data pipelines on embedded platforms: frame synchronization, timestamping, compre
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emonstrated ability to characterize, diagnose, and improve camera image quality on fielded hardware
- Embedded systems experience: comfort at the hardware/software boundary, driver-level debugging, and working with real-time constraints on embedded compute platforms
- Comfortable working in C/C++ and/or Python for driver-level work, tooling, and test automation
Ways to Stand Out From the Field
- Experience diagnosing and correcting AE anchoring and HDR tone mapping failures in scenes with extreme intra-frame contrast: retroreflective surfaces, direct artificial light sources, or simultaneous deep shadow and bright highlights
- Experience with construction, off-road, automotive, or other outdoor autonomous/robotic platforms operating in harsh environments (dust, vibration, wide temperature range, direct sunlight and full dark)
- Experience with automotive-grade high-speed camera interfaces (GMSL, FPD-Link, MIPI CSI-2) and embedded compute platforms (e.g. Nvidia Jetson/Orin) in a production or near-production deployment context
- Experience with camera systems that must simultaneously serve human viewing (teleoperation/remote assistance) and ML/perception model consumption
- Familiarity with co-designing active illumination systems (NIR/visible, pulsed/continuous) alongside ISP tuning
- Familiarity with IEC 60825-1 eye safety analysis for machine-mounted illuminators
Bedrock Robotics is an Equal Opportunity Employer
We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.