Staff Product Designer, Console Experience
DigitalOcean · Boston · $192.8k–$241k
Posted by DigitalOcean on their careers site · View the original posting
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The posting, as DigitalOcean wrote it
Dive in and do the best work of your career at DigitalOcean. Journey alongside a strong community of top talent who are relentless in their drive to build the simplest scalable cloud. If you have a growth mindset, naturally like to think big and bold, and are energized by the fast-paced environment of a true industry disruptor, you’ll find your place here. We value winning together—while learning, having fun, and making a profound difference for the dreamers and builders in the world.
DigitalOcean's console is where every customer, from a solo developer to an enterprise platform team, comes to provision, manage, and scale their infrastructure. We're looking for a designer to own that experience end to end: the navigation, the cross-product patterns, the moments where a dozen product teams' features have to feel like one coherent product.
You'll sit on a product team, and use that vantage point to build the reusable frameworks, patterns, and guidance that every team working in the console relies on, while holding the broader view of how the console works as a system. This is a role for someone who can zoom from a single dialog to the entire information architecture and back, often in the same week.
What you'll do
- Own the end-to-end design of the console experience, from first login through daily workflows for their users entire experience.
- Treat the design system itself as the product: own the component library, patterns, and visual/interaction standards every team builds on, and plan its roadmap jointly with the engineering team.
- Set the craft and quality bar for the whole product suite, plus a review process that holds it in place, so consistent, polished UI is the normal outcome rather than something each team has to fight for on its own.
- Build reusable, high-leverage patterns instead of custom screens per team, so product teams can ship well-designed UI without needing a dedicated designer of their own.
- Own the highest-visibility shared surfaces (navigation, onboarding, app shell, landing pages) as the reference examples other teams design against.
- Work closely with engineering to make sure designs land in the product as intended, and grow the design skills of the UI engineers embedded on product teams through a design guild, reviews, and pairing.
- Make simplicity and strong UX a real point of differentiation again, and back up requests for more design investment with evidence of where it will pay off.
- Own the creative vision for the console: bring a clear, opinionated point of view on what the experience should look and feel like, not just the systems that keep it consistent.
What we're looking for
- Staff-level product design experience with a proven track record of building and scaling a design system across many products or teams.
- A systems thinker who designs for reuse and consistency at scale rather than one-off screens, and understands the leverage that good patterns create.
- Strong, well-rounded cr
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ofessional development and provides resources to support your growth. We provide employees with reimbursement for relevant conferences, training, and education, subject to company policy.
- We care about your well-being. We take a comprehensive approach to our total rewards packages because we know different things drive different people. Our benefits are designed to support you and may include flexible time off, local team meetups, and mental health and well being support. Our benefits philosophy is consistent globally, but specific benefits and eligibility vary by location to reflect local needs and regulations.
- We reward our employees. The salary range for this position is based on market data, relevant years of experience, and skills. Eligible employees may also receive equity compensation, which may include a new hire equity grant and, in participating countries, the opportunity to participate in our Employee Stock Purchase Program. Equity awards are subject to approval and the terms of the applicable plan.
- Non-sales roles : In addition to base salary, this role is eligible to participate in DigitalOcean’s annual bonus plan and may be eligible for a new hire equity grant, subject to plan terms and local eligibility. Bonus amounts depend on company and individual performance.
- Sales roles (sales compensation eligible) : In addition to base salary, this role may be eligible to earn incentive compensation under the applicable sales compensation plan and may be eligible for a new hire equity grant, subject to plan terms and local eligibility.
- DigitalOcean is an equal-opportunity employer. We do not discriminate on the basis of race, sex, disability, protected veteran status, or any other characteristic protected by applicable law.
Application Limit: You may apply to a maximum of 3 positions within any 180-day period. This policy promotes better role-candidate matching and encourages thoughtful applications where your qualifications align most strongly.