UX / UI Design
OXMAN · On-site · NYC Office · $122k–$153k
Posted by OXMAN on their careers site · View the original posting
Draft this job a résumé tailored to it, and the application filled in
draft's reading
Open 2 days
The posting, as OXMAN wrote it
OXMAN
OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines—from architecture and ecology to computation and materials science—we develop nature-centric solutions to critical environmental challenges.
EDEN
Existing environmental tools for site planning and development sit on either side of a gap: remote sensing observes what is already on the ground, and traditional simulations evaluate fixed plans someone has already drawn. EDEN is building a generative ecosystem digital twin that works from target outcomes, such as carbon sequestration, stormwater retention, microclimate cooling, biodiversity and the cost of site development, to discover the optimal earthworks, planting and management sequence that achieves them.
Our methods already work on real sites. Over the past several years we have embedded with developers, landowners and operators, designing and engineering their sites in closer harmony with the ecosystems around them, and building the tools we needed along the way. Those tools now generate road networks and lot layouts, minimize earthworks, classify the vegetation a site can support, simulate how an ecosystem performs over multi-year horizons, and optimize a design against cost and ecological outcomes.
Today, our own team operates those tools. The next step is a product that our clients operate themselves, and we are seeking a UX / UI Designer to design it.
ROLE OVERVIEW
OXMAN is seeking a UX / UI Designer to join the EDEN team as its first product designer, turning a set of proven computational methods, developed on client projects by in-house specialists, into interactive web products.
This role sits at the intersection of interactive web design, spatial data and generative technology. The UX / UI Designer will own wireframing, visual prototyping and user experience design for a web platform that lets a non-expert explore how architectural site design can be optimized through ecosystem engineering, using spatial AI modeling. They will work closely with EDEN leadership, software engineers and data scientists to build that platform. The role is hands-on: the designer creates the first version of the product themselves, and the decisions they make will shape how EDEN’s technology is experienced for years.
Most product designers join a company that already has a product, a user and a backlog. This role joins one that has the technology and the clients but not yet the product. EDEN has spent several years as a tech-enabled design and engineering service, embedding with clients, using its own tools on their sites and learning what those tools need to become. The ideal candidate will turn that experience into a product, and the interface they build will decide whether a technology that works in EDEN’s hands works in its clients’ hands.
This role is based on-site in t
[…]
finished.
- Fluency in Figma and clear writing for an audience of engineers, scientists, designers and clients.
PREFERRED EXPERIENCE
- Experience with 3D, GIS, CAD or geospatial interfaces.
- Experience designing products built on generative, AI or optimization systems, where the output is not fully predictable and the user needs to steer it and trust it.
- Experience designing tools for architecture, engineering, construction, real estate development or land management.
- Front-end prototyping ability.
- A background or real interest in landscape, ecology or the built environment. This isn’t required, but the role is surrounded by it, and EDEN wants people on the team who care about both design and ecosystems.
TECHNICAL SKILLS
- Fluency in Figma.
- Interactive web design, information architecture, visual design and prototyping.
- Data and spatial visualization design, including maps, 3D views, charts, dashboards and comparisons.
- Design systems, including component libraries and interaction patterns built to scale across industries.
- User research and usability testing, including running sessions with clients and turning findings into product changes.
- Working with engineering to specify, review and ship designs.
- Front-end prototyping (preferred).
ESSENTIAL QUALITIES
- User-centered: puts rough work in front of real users early and changes the product in response.
- Clear communicator: writes clearly for engineers, scientists, designers and clients.
- Hands-on builder: designs the first version of the product personally and owns the decisions that shape it.
- Comfortable with ambiguity: able to define a product where the technology and clients exist but the product does not yet.
- Engineering partner: works directly with engineers so that what is designed is what ships.
- Curious about the domain: eager to learn how sites are designed and ecosystems are engineered, and cares about both design and ecosystems.