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Member of Technical Staff – Senior Engineer, VR Teleoperation (Headset and Graphics)

Walden Robotics · On-site · Cambridge, MA · $180.2k–$240.3k

Posted by Walden Robotics on their careers site · View the original posting

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Mid level

Open 30 days

The posting, as Walden Robotics wrote it

At Walden Robotics, we envision a world where general-purpose robots dramatically improve the quality of life for all people—supporting us at home, at work, in factories, on farms, and beyond. To accomplish this, we are building a team of exceptional professionals who combine world-class technical skills with creative vision, grounded in humility and collaboration.

Position Summary

You will build and own major pieces of the headset side of Walden's teleoperation system—the immersive OpenXR application through which remote operators see, hear, feel and control our humanoid robots in real deployments. This is a generalist VR engineering role with a focus on graphics: you'll move comfortably across the OpenXR stack, head and hand tracking, input and frame timing, and bring the graphics depth to be the go-to engineer for how pixels get to the display. The robot's cameras are never where the operator's eyes are, and frames always arrive late; you'll hide that with prediction, reprojection and compositing that work with each headset's runtime. The work is driven by measurement: you'll shave latency, cut power consumption and raise framerate and resolution, with metrics to show each gain. You'll join a small, hands-on teleoperation team working to a shared architecture and latency budget, and thrive on quick iteration from idea to on-device prototype.
Core Responsibilities:

  • Application Core: Build, maintain and improve the core of the operator application beneath the UI—frame loop, streaming client, rendering and platform layer—and evolve its architecture as the product matures, debugging issues in real deployments.
  • Tracking and Input: Build on each headset runtime's head, hand and controller tracking through OpenXR, adapting it for the full loop from the operator's motion to the robot and back to the display, and return haptic feedback to the operator.
  • Prediction and Reprojection: Implement pose prediction, frame timing, reprojection and compositing that work with each headset runtime to keep the operator's view stable and responsive despite network and rendering delays.
  • Mobile GPU Performance: Profile and optimize rendering on Snapdragon-based XR headsets, including tile-based rendering and foveation, to hold framerate at minimal power.
  • Measurement-Driven Optimization: Instrument latency, power, framerate and GPU cost, and use the data to cut latency and power while raising framerate and resolution.
  • Cross-Headset Support: Keep the application working across headsets (for example Meta, Android XR, Pico and Steam), and bring it up on new ones as they are evaluated.
  • Cross-Functional Collaboration: Partner with robot-side teleoperation, networking and UX engineers to define interfaces and land features end-to-end.

Required Qualifications

  • Production Shipping Experience: Shipped real-time graphics or XR software in production, with working knowledge of compositors, timewarp and frame pacing (orthe ability to pick them up qui

[…]
m wide-field-of-view cameras.

  • Hardware video decode paths (MediaCodec, AHardwareBuffer) and zero-copy decode-to-texture.
  • Hands-on profiling with Perfetto, RenderDoc and simpleperf (Snapdragon Profiler or OVR Metrics Tool a plus).
  • Networking for real-time streaming (WebRTC, QUIC or custom transport) and familiarity with WiFi streaming challenges such as jitter, loss, bandwidth variability and roaming.
  • Familiarity with Unity/C# on standalone headsets.
  • Track record of leading the technical design of major XR or graphics subsystems at scale, mentoring engineers and driving technical consensus across teams.

Walden Robotics offers a competitive total compensation program, including salary, annual cash bonus, company equity, company-subsidized insurance programs, 401(k) with company match, flexible PTO, daily lunch, and other benefits. The pay ranges noted on our posts are for salary only.
Walden Robotics is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to hello@waldenrobotics.com .
Walden Robotics participates in E-Verify. If you receive an offer of employment from Walden, you will need to go through the E-Verify process of digital verification of your employment authorization documents as provided on the Form I-9. Participation in E-Verify does not limit your right to work and verification will only be completed after you become an employee with Walden Robotics.